Torque 3D 3.8
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_GFXGLTextureTargetFBOImpl Class
_GFXGLTextureTargetFBOImpl_GFXGLTextureTargetFBOImpl
Syntax
C++
class _GFXGLTextureTargetFBOImpl : public _GFXGLTextureTargetImpl;

Use FBOs to render to texture. This is the preferred implementation and is almost always used.

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