Torque 3D 3.8
ContentsIndexHome
PreviousUpNext
_GET_TEXTURE_BINDING Macro
Syntax
C++
#define _GET_TEXTURE_BINDING(binding) \ binding == GL_TEXTURE_2D ? GL_TEXTURE_BINDING_2D : (binding == GL_TEXTURE_3D ? GL_TEXTURE_BINDING_3D : GL_TEXTURE_BINDING_1D )

This is macro _GET_TEXTURE_BINDING.

Copyright (c) 2015. All rights reserved.
What do you think about this topic? Send feedback!