Torque 3D 3.8
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_EngineFunctionDefaultArguments< void( A, B, C ) > Structure
Syntax
C++
template < typename A, typename B, typename C > struct _EngineFunctionDefaultArguments< void( A, B, C ) > : public EngineFunctionDefaultArguments { typename EngineTypeTraits< A >::DefaultArgumentValueStoreType a; typename EngineTypeTraits< B >::DefaultArgumentValueStoreType b; typename EngineTypeTraits< C >::DefaultArgumentValueStoreType c; };

This is class _EngineFunctionDefaultArguments< void( A, B, C ) >.

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