Torque 3D 3.8
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_EngineFunctionDefaultArguments< void( A, B, C, D, E, F ) > Structure
Syntax
C++
template < typename A, typename B, typename C, typename D, typename E, typename F > struct _EngineFunctionDefaultArguments< void( A, B, C, D, E, F ) > : public EngineFunctionDefaultArguments { typename EngineTypeTraits< A >::DefaultArgumentValueStoreType a; typename EngineTypeTraits< B >::DefaultArgumentValueStoreType b; typename EngineTypeTraits< C >::DefaultArgumentValueStoreType c; typename EngineTypeTraits< D >::DefaultArgumentValueStoreType d; typename EngineTypeTraits< E >::DefaultArgumentValueStoreType e; typename EngineTypeTraits< F >::DefaultArgumentValueStoreType f; };

This is class _EngineFunctionDefaultArguments< void( A, B, C, D, E, F ) >.

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