Torque 3D 3.8
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_EngineConsoleThunk< startArgc, void( A ) >::thunk Method (S32, ConsoleValueRef *, void ( Frame::*fn )( A ) const, Frame*, _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A ) >&)
Syntax
C++
template < typename Frame > static void thunk(S32 argc, ConsoleValueRef * argv, void ( Frame::*fn )( A ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A ) >& defaultArgs);

This is thunk, a member of class _EngineConsoleThunk< startArgc, void( A ) >.

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