Torque 3D 3.8
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_EngineConsoleThunk< startArgc, R( A, B, C, D ) >::thunk Method (S32, ConsoleValueRef *, R ( Frame::*fn )( A, B, C, D ) const, Frame*, _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D ) >&)
Syntax
C++
template < typename Frame > static ReturnType thunk(S32 argc, ConsoleValueRef * argv, R ( Frame::*fn )( A, B, C, D ) const, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, A, B, C, D ) >& defaultArgs);

This is thunk, a member of class _EngineConsoleThunk< startArgc, R( A, B, C, D ) >.

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