Torque 3D 3.8
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Memory::PageRecord Structure
Syntax
C++
struct PageRecord { dsize_t allocSize; PageRecord * prevPage; Header * headerList; void * basePtr; U32 unused[4]; };
Members 
Description 
Header * headerList; 
if headerList is NULL, this is a treeNode page 
U32 unused[4]; 
even out the record to 32 bytes... so if we're on a 32-byte cache-line comp, the tree nodes will cache better 

This is record Memory::PageRecord.

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