Torque 3D 3.8
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MathUtils::sortQuadWindingOrder Function
Syntax
C++
void sortQuadWindingOrder(bool clockwise, const Point3F * verts, U32 * vertMap, U32 count);

Same as above except we assume that the passed verts ( Point3F ) are already transformed into 'quad space'. If this was done correctly and the points are coplanar this means their z components will all be zero.

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