Torque 3D 3.8
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MathUtils::sGFXProjRotMatrix Function
Syntax
C++
static const MatrixF sGFXProjRotMatrix(EulerF( (M_PI_F / 2.0f), 0.0f, 0.0f ));

This is the special rotation matrix applied to projection matricies for GFX

It is a wart of the OGL to DX change over.

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