Torque 3D 3.8
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MathUtils::makeProjection Function
Syntax
C++
void makeProjection(MatrixF * outMatrix, F32 fovYInRadians, F32 aspectRatio, F32 nearPlane, F32 farPlane, bool gfxRotate);

Build a GFX projection matrix from the frustum parameters including the optional rotation required by GFX

 

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