Torque 3D 3.8
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MathUtils::makeOrthoProjection Function
Syntax
C++
void makeOrthoProjection(MatrixF * outMatrix, F32 left, F32 right, F32 top, F32 bottom, F32 nearPlane, F32 farPlane, bool gfxRotate);

Build an orthographic projection matrix from the frustum near plane dimensions including the optional rotation required by GFX

 

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