Torque 3D 3.8
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MathUtils::capsuleCapsuleOverlap Function
Syntax
C++
bool capsuleCapsuleOverlap(const Point3F & a1, const Point3F & b1, F32 radius1, const Point3F & a2, const Point3F & b2, F32 radius2);

Collide two capsules (sphere swept lines) against each other, reporting only if they intersect or not. Based on routine from "Real Time Collision Detection" by Christer Ericson pp 114. 

 

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