Torque 3D 3.8
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Variables

The following table lists variables in this documentation.

Name 
Description 
>>>> OPENGL INTEL WORKAROUND @todo OPENGL INTEL remove 
This is variable _buildScanCode. 
This is variable _CurtainWindowClassName. 
This is variable _EngineArgumentTypeTable< R( A ) >::ARGS. 
This is variable _EngineArgumentTypeTable< R( A ) >::RETURN. 
This is variable _EngineArgumentTypeTable< R( A, B ) >::ARGS. 
This is variable _EngineArgumentTypeTable< R( A, B ) >::RETURN. 
This is variable _EngineArgumentTypeTable< R( A, B, C ) >::ARGS. 
This is variable _EngineArgumentTypeTable< R( A, B, C ) >::RETURN. 
This is variable _EngineArgumentTypeTable< R( A, B, C, D ) >::ARGS. 
This is variable _EngineArgumentTypeTable< R( A, B, C, D ) >::RETURN. 
This is variable _EngineArgumentTypeTable< R( A, B, C, D, E ) >::ARGS. 
This is variable _EngineArgumentTypeTable< R( A, B, C, D, E ) >::RETURN. 
This is variable _EngineArgumentTypeTable< R( A, B, C, D, E, F ) >::ARGS. 
This is variable _EngineArgumentTypeTable< R( A, B, C, D, E, F ) >::RETURN. 
This is variable _EngineArgumentTypeTable< R( A, B, C, D, E, F, G ) >::ARGS. 
This is variable _EngineArgumentTypeTable< R( A, B, C, D, E, F, G ) >::RETURN. 
This is variable _EngineArgumentTypeTable< R( A, B, C, D, E, F, G, H ) >::ARGS. 
This is variable _EngineArgumentTypeTable< R( A, B, C, D, E, F, G, H ) >::RETURN. 
This is variable _EngineArgumentTypeTable< R( A, B, C, D, E, F, G, H, I ) >::ARGS. 
This is variable _EngineArgumentTypeTable< R( A, B, C, D, E, F, G, H, I ) >::RETURN. 
This is variable _EngineArgumentTypeTable< R( A, B, C, D, E, F, G, H, I, J ) >::ARGS. 
This is variable _EngineArgumentTypeTable< R( A, B, C, D, E, F, G, H, I, J ) >::RETURN. 
This is variable _EngineArgumentTypeTable< R( A, B, C, D, E, F, G, H, I, J, K ) >::ARGS. 
This is variable _EngineArgumentTypeTable< R( A, B, C, D, E, F, G, H, I, J, K ) >::RETURN. 
This is variable _EngineArgumentTypeTable< R( A, B, C, D, E, F, G, H, I, J, K, L ) >::ARGS. 
This is variable _EngineArgumentTypeTable< R( A, B, C, D, E, F, G, H, I, J, K, L ) >::RETURN. 
This is variable _EngineArgumentTypeTable< R() >::ARGS. 
This is variable _EngineArgumentTypeTable< R() >::RETURN. 
This is variable _EngineBitfieldTypeTraits< T >::TYPEINFO. 
This is variable _EngineEnumTypeTraits< T >::TYPEINFO. 
This is variable _EngineFunctionTypeTraits< T >::smTYPEINFO. 
This is variable _EngineFunctionTypeTraits< T >::TYPEINFO. 
This is variable _EnginePrimitiveTypeTraits< T >::TYPEINFO. 
This is variable _EngineStructTypeTraits< T >::TYPEINFO. 
This is variable _EngineTypeTraits< T >::TYPEINFO. 
This is variable _EngineTypeTraits< void >::TYPEINFO. 
_FLT 
< Stack pointer for floatStack
This is variable _gStringTable. 
< Stack pointer for iterStack
This is variable _MainWindowClassName. 
This is variable _MessageQueue. 
Conversion from window manager input conventions to Torque standard. 
This is variable _ModifierBitMapCount. 
This is variable _ModifierKeys. 
This is variable _PfnLoadUnicows. 
This is variable _StringTable::csm_stInitSize. 
< the one instance of the Process class 
< Stack pointer for intStack
This is variable AbstractClassRep::classCRC. 
This is variable AbstractClassRep::classLinkList. 
This is variable AbstractClassRep::initialized. 
This is variable AbstractClassRep::NetClassBitSize. 
This is variable AbstractClassRep::NetClassCount. 
This is variable AccumulationVolume::smAccuObjects. 
This is variable AccumulationVolume::smAccuVolumes. 
This is variable AdvancedLightingFeatures::smFeaturesRegistered. 
This is variable ALboolean* data ). 
This is variable ALCenum param ). 
This is variable ALCint *dest ). 
This is variable ALdouble* data ). 
This is variable ALfloat *value3 ). 
This is variable ALfloat value ). 
This is variable ALfloat value). 
This is variable ALfloat value3 ). 
This is variable ALfloat* data ). 
This is variable ALfloat* value ). 
This is variable ALfloat* value3). 
This is variable ALfloat* values ). 
This is variable ALint value ). 
This is variable ALint value). 
This is variable ALint* data ). 
This is variable ALint* value ). 
This is variable AlphaTexLen. 
This is variable ALsizei freq ). 
This is variable ALuint *bids ). 
This is variable ALuint* buffers ). 
This is variable ALuint* sources ). 
if false, split routine will return polys only if a split occurs 
This is variable AppMesh::appMaterials. 
This is variable appVersionNumber. 
allocate the global profiler 
This is variable ArrayObject::smCaseSensitive. 
This is variable ArrayObject::smCompareFunction. 
This is variable AsciiTable. 
This is variable axisVector. 
b 
This is variable b. 
This is variable BadWordFilter::filteringEnabled. 
This is variable BadWordFilter::randomJunk. 
This is variable BadWordFilter::remapTable. 
This is variable BanList::smInstance. 
base 
This is variable base. 
This is variable base_num. 
This is variable BasicClouds::smStrideMinusOne. 
This is variable BasicClouds::smTriangleCount. 
This is variable BasicClouds::smVertCount. 
This is variable BasicClouds::smVertStride. 
This is variable BasicLightManager::smElapsedUpdateMs. 
This is variable BasicLightManager::smShadowsUpdated. 
bid 
This is variable bid. 
This is variable bitmapConvertA8_to_RGBA. 
This is variable bitmapConvertRGB_to_1555. 
This is variable bitmapConvertRGB_to_5551. 
This is variable bitmapConvertRGB_to_RGBX. 
This is variable bitmapConvertRGBX_to_RGB. 
This is variable bitmapExtrude5551. 
This is variable bitmapExtrudeRGB. 
This is variable bitmapExtrudeRGBA. 
// endian-ordering version of the SF macro, for the blur methods. #if PLATFORM_LITTLE_ENDIAN #define SF32E(a,b,c,d) SF32(a,b,c,d) #else #define SF32E(a,b,c,d) SF32(d,c,b,a) #endif 
This is variable bitTableA. 
This is variable bitTableB. 
This is variable bitTableC. 
This is variable bitTableE. 
This is variable BlobShadow::smDepthSortList. 
This is variable BlobShadow::smGenericShadowDim. 
This is variable BlobShadow::smGenericShadowTexture. 
This is variable BlobShadow::smShadowMask. 
This is variable BoxNormals. 
This is variable BoxPnts. 
This is variable BoxSharedEdgeMask. 
This is variable BoxVerts. 
buf 
This is variable buf. 
Size of return buffers used. 
This is variable bytes. 
c 
This is variable c. 
Window Class name 
This is variable CachedInterfaceExampleComponent::smNumInstances. 
This is variable calcInterceptX. 
This is variable calcInterceptY. 
This is variable Camera::smMovementSpeed. 
This is variable capability. 
This is variable CatmullRomBase::smC. 
This is variable CatmullRomBase::smX. 
Default distance for object's information to be displayed. 
This is variable charsetMap. 
This is variable circlePoints. 
This is variable closeTable. 
This is variable CloudLayer::smStrideMinusOne. 
This is variable CloudLayer::smTriangleCount. 
This is variable CloudLayer::smVertCount. 
This is variable CloudLayer::smVertStride. 
This is variable CMDlval. 
This is variable CodeBlock::smCodeBlockList. 
This is variable CodeBlock::smCurrentCodeBlock. 
This is variable CodeBlock::smCurrentParser. 
This is variable CodeBlock::smInFunction. 
This is variable CollisionStateList::sFreeList. 
This is variable CollisionWorkingList::sFreeList. 
Used to sort potential target list based on distance 
This is variable ConcreteClassRep< T >::smPropertyTable. 
This is variable ConditionerFeature::ConditionerIncludeFileName. 
This is variable ConditionerFeature::smConditioners. 
This is variable ConditionerFeature::smDirtyConditioners. 
This is variable ConsoleConstructor::first. 
This is variable const ALCchar *funcname ). 
This is variable const ALCint *attrlist). 
This is variable const ALfloat* values ). 
This is variable const ALuint *bids ). 
This is variable const ALuint *sids ). 
This is variable const ALuint* buffers ). 
This is variable const ALuint* sources ). 
This is variable context. 
This is variable controller_id. 
This is variable ConvexShape::smRenderEdges. 
This is variable count. 
This is variable CoverPoint::smVertexBuffer. 
This is variable crc_32_tab. 
simple crc function - generates lookup table on first call 
This is variable crcTableValid. 
This is variable csgVersionNumber. 
This is variable csmDynamicCollisionMask. 
This is variable csmStaticCollisionMask. 
CSTK 
 
This is variable cubeFaces. 
 
This is variable dALIGN_END. 
data 
This is variable data. 
This is variable DebugDrawer::sgDebugDrawer. 
This is variable DecalManager::smDecalLifeTimeScale. 
This is variable DecalManager::smDecalsOn. 
This is variable DecalManager::smMaxIndices. 
This is variable DecalManager::smMaxVerts. 
This is variable DecalManager::smPoolBuffers. 
This is variable DecalRoad::smDiscardAll. 
This is variable DecalRoad::smServerDecalRoadSet. 
This is variable DecalRoad::smShowBatches. 
This is variable DecalRoad::smShowRoad. 
This is variable DecalRoad::smShowSpline. 
This is variable DecalRoad::smUpdateDelay. 
This is variable DecalRoad::smWireframe. 
This is variable DecalSphere::smDistanceTolerance. 
This is variable DecalSphere::smRadiusTolerance. 
This is variable DefaultMaxMoveSizeList. 
This is variable DefaultMoveListSizeSlack. 
This is variable defaultPort. 
This is variable DefaultSmoothMoveAvg. 
This is variable DefaultTargetMoveListSize. 
This is variable DEPTH_TOL. 
This is variable device. 
This is variable devicename. 
This is variable DInputDevice::smDeviceCount. 
This is variable DInputDevice::smInitialized. 
This is variable DInputManager::smXInputEnabled. 
This is variable DistanceEpsilon. 
This is variable distanceModel. 
This is variable dlError. 
This is variable dlHandle. 
This is variable drawTypes. 
This is variable dropHitMask. 
This is variable duration_100ms. 
This is variable EditTSCtrl::smCamFOV. 
This is variable EditTSCtrl::smCamMatrix. 
This is variable EditTSCtrl::smCamNearPlane. 
This is variable EditTSCtrl::smCamOrtho. 
This is variable EditTSCtrl::smMinSceneBounds. 
This is variable EditTSCtrl::smSceneBoundsMask. 
This is variable EditTSCtrl::smVisibleDistanceScale. 
This is variable EngineClassTypeInfo< T, Base >::smDocString. 
This is variable EngineCRuntimeObjectPool::smInstance. 
This is variable EngineFunctionTypeInfo< T >::ARGTYPES. 
For testing things that should be close to 0, but accounting for floating- point inaccuracy. 
 
This is variable ExtendedMoveManager::mPosX. 
This is variable ExtendedMoveManager::mPosY. 
This is variable ExtendedMoveManager::mPosZ. 
This is variable ExtendedMoveManager::mRotAA. 
This is variable ExtendedMoveManager::mRotAX. 
This is variable ExtendedMoveManager::mRotAY. 
This is variable ExtendedMoveManager::mRotAZ. 
This is variable ExtendedMoveManager::mRotIsEuler. 
< Constant Max Limit F32 
< Constant Min Limit F32 
This is variable far_range. 
This is variable fieldChunker. 
file 
This is variable file. 
This is variable fileName. 
This is variable float *far_val). 
This is variable float far_val). 
< Constant float 2 / PI 
< Constant float 2*PI 
< Constant float 0.5 
< Constant float 1/2 * PI 
This is variable Float_Inf. 
< Constant float 0.5 / PI 
< Constant float 1 / PI 
< Constant float 1.0 
< Constant float PI 
< Constant float sqrt(2) 
< Constant float sqrt(0.5) 
< Constant float 0.0 
This is variable floatStack. 
This is variable FlyingVehicleData::sJetNode. 
This is variable FModFNTable::mutex. 
This is variable fname. 
This is variable fontBMP. 
This is variable fontHDC. 
This is variable Forest::smAverageItemsPerCell. 
This is variable Forest::smCellItemsBatched. 
This is variable Forest::smCellItemsRendered. 
This is variable Forest::smCellsBatched. 
This is variable Forest::smCellsRendered. 
This is variable Forest::smCreatedSignal. 
This is variable Forest::smDestroyedSignal. 
This is variable Forest::smDisableImposters. 
This is variable Forest::smDrawBounds. 
This is variable Forest::smDrawCells. 
This is variable Forest::smTotalCells. 
This is variable ForestItem::Invalid. 
This is variable ForestItemData::smSet. 
This is variable ForestWindMgr::smAdvanceSignal. 
This is variable ForestWindMgr::smWindEffectRadius. 
This is variable format. 
This is variable FrameAllocator::smBuffer. 
This is variable FrameAllocator::smHighWaterMark. 
This is variable FrameAllocator::smMaxFrameAllocation. 
This is variable FrameAllocator::smWaterMark. 
from 
This is variable from. 
This is variable g_hOpenALDLL. 
This is variable GameConnection::MinRequiredProtocolVersion. 
This is variable GameConnection::mLagThresholdMS. 
This is variable GameConnection::smPlayingDemo. 
This is variable gAnonFunctionID. 
This is variable gAnonFunctionList. 
 
Provides about half a second for all clients to be updated before a mine is deleted on the server. 
This is variable gBadSpots. 
This is variable gBadWordFilter. 
This is variable gBitCounts. 
This is variable GBitmap::csFileVersion. 
This is variable gBlobShadowBox. 
This is variable gBlobShadowPoly. 
This is variable gBlobShadowSphere. 
 
global cam fx 
The color used to clear the canvas. @see GuiCanvas 
This is variable gClientContainer. 
PathManager Implementation 
The client-side scene graph. Not used if the engine is running as a dedicated server. 
This is variable gCompleteCallback. 
This is variable gConnectionMissionCRC. 
This is variable gConsoleStackFrame. 
This is variable gConsoleSyntaxError. 
tom, 3/17/2005] Note: This is created in script 
This is variable gCurrentFrameDelta. 
This is variable gCurrentSort. 
This is variable gCursorShape. 
This is variable gDecalManager. 
This is variable gDefaultStateData. 
This is variable gDevice. 
This is variable gDisassembleAllShaders. 
This is variable gDragFrustum. 
This is variable gEaseBack. 
This is variable gEaseBounce. 
This is variable gEaseCircular. 
This is variable gEaseCubic. 
This is variable gEaseElastic. 
This is variable gEaseExponential. 
This is variable gEaseIn. 
This is variable gEaseInOut. 
This is variable gEaseLinear. 
This is variable gEaseOut. 
This is variable gEaseQuadratic. 
This is variable gEaseQuartic. 
This is variable gEaseQuintic. 
This is variable gEaseSinusoidal. 
Put this in /example/common/editor/editor.cs in function [Editor::create()] (around line 66).
// Ignore Replicated fxStatic Instances. EWorldEditor.ignoreObjClass("fxShapeReplicatedStatic");
 
The global registry of editor icons. 
Stupid globals not declared in a header 
This is variable gExecutablePath. 
this value is the offset used in the ::onRender() method... 
This is variable GFont::csm_fileVersion. 
force an overlap test to result in an overlap 
gFPS 
This is variable gFPS. 
This is variable GFXD3D9Blend. 
This is variable GFXD3D9BlendOp. 
This is variable GFXD3D9CmpFunc. 
This is variable GFXD3D9Cubemap::faceList. 
This is variable GFXD3D9CullMode. 
This is variable GFXD3D9DeclType. 
This is variable GFXD3D9Device::smD3DX. 
This is variable GFXD3D9FillMode. 
 
This is variable GFXD3D9PrimType. 
This is variable GFXD3D9RenderState. 
This is variable GFXD3D9RenderTargetFormat. 
This is variable GFXD3D9SamplerState. 
This is variable GFXD3D9Shader::smCompiledShaderTag. 
This is variable GFXD3D9Shader::smD3DXInclude. 
This is variable GFXD3D9StencilOp. 
This is variable GFXD3D9TextureAddress. 
This is variable GFXD3D9TextureFilter. 
This is variable GFXD3D9TextureFormat. 
This is variable GFXD3D9TextureOp. 
This is variable GFXD3D9TextureStageState. 
This is variable GFXGLBlend. 
This is variable GFXGLBlendOp. 
This is variable GFXGLBufferType. 
This is variable GFXGLCmpFunc. 
This is variable GFXGLCullMode. 
This is variable GFXGLFillMode. 
This is variable GFXGLPrimType. 
This is variable GFXGLSamplerState. 
This is variable GFXGLStencilOp. 
This is variable GFXGLTextureAddress. 
This is variable GFXGLTextureFilter. 
This is variable GFXGLTextureFormat. 
This is variable GFXGLTextureInternalFormat. 
This is variable GFXGLTextureSwizzle. 
This is variable GFXGLTextureType. 
This is variable GFXInit::smRegisterDeviceSignal. 
This is variable gfxProfiler. 
This is variable GFXStringBlend. 
This is variable GFXStringBlendOp. 
This is variable GFXStringCmpFunc. 
This is variable GFXStringCullMode. 
This is variable GFXStringFillMode. 
 
This is variable GFXStringPrimType. 
This is variable GFXStringRenderState. 
This is variable GFXStringRenderStateValueLookup. 
This is variable GFXStringRenderTargetFormat. 
This is variable GFXStringSamplerState. 
This is variable GFXStringSamplerStateValueLookup. 
This is variable GFXStringStencilOp. 
This is variable GFXStringTextureAddress. 
This is variable GFXStringTextureFilter. 
This is variable GFXStringTextureFormat. 
This is variable GFXStringTextureOp. 
This is variable GFXStringTextureStageState. 
This is variable GFXStringTextureStageStateValueLookup. 
This is variable GFXStringTiledTextureFormat. 
This is variable GFXTextureTarget::sDefaultDepthStencil. 
This is variable GFXVertexColor::mDeviceSwizzle. 
This is variable gGhostUpdates. 
This is variable gGLState. 
GGMacView handles displaying content and responding to user input. 
This is variable gGotFirstListPacket. 
This is variable gHeartbeatInterval. 
This is variable gHeartbeatSeq. 
[tom, 5/2/2005] Note: Temporary kludge to keep this compilable while the core localization isn't finished. 
This is variable gIdxArray. 
This is variable gImageAlloc. 
 
This is variable gInitKeyboardExclusionList. 
This is variable gInputLog. 
gKey 
This is variable gKey. 
This is variable gKeyboardExclusionList. 
This is variable gLastStereoTexture. 
This is variable gLighting. 
This is variable gLightingProgress. 
This is variable gLogToConsole. 
This is variable gMasterServerPing. 
This is variable gMasterServerQueryAddress. 
This is variable gMasterServerRetryCount. 
This is variable gMasterServerTimeout. 
This is variable gMaxConcurrentPings. 
This is variable gMaxConcurrentQueries. 
 
This is variable gMemMutex. 
Console variables 
This is variable gMiniDumpExec. 
This is variable gMiniDumpExecDir. 
This is variable gMiniDumpParams. 
This is variable gMiniDumpUser. 
Console Methods 
static helper variables 
GNet 
The global net interface instance. 
the global net async object 
This is variable gNetBitsReceived. 
This is variable gNetBitsSent. 
This is variable gNetInterface. 
This is variable gNetOrderNextId. 
This is variable gNetStringTable. 
This is variable gNewNewTotal. 
This is variable gNoOverlapCount. 
This is variable gNormalStore. 
This is variable gNothing. 
This is variable gOpcodeInitialized. 
This is variable gOpenGLDisableARBMT. 
This is variable gOpenGLDisableCVA. 
This is variable gOpenGLDisableFC. 
This is variable gOpenGLDisablePT. 
This is variable gOpenGLDisableTCompress. 
This is variable gOpenGLDisableTEC. 
This is variable gOpenGLGammaCorrection. 
This is variable gOpenGLNoDrawArraysAlpha. 
This is variable gOpenGLNoEnvColor. 
This is variable gPacketBuffer. 
This is variable gPacketRateToClient. 
This is variable gPacketRateToServer. 
This is variable gPacketRetryCount. 
This is variable gPacketSize. 
This is variable gPacketTimeout. 
This is variable gPacketUpdateDelayToServer. 
This is variable gParellelVectorThresh. 
This is variable gPhysics3SDK. 
The single global physx sdk object for this process. 
This is variable gPhysXLogWarnings. 
This is variable gPingRetryCount. 
This is variable gPingSession. 
This is variable gPingTimeout. 
This is variable gPlaneDistThresh. 
This is variable gPlaneNormThresh. 
list of polled sockets 
This is variable gProfiler. 
Machinery to record the stack of node names, as a debugging aid to find mismatched PROFILE_START and PROFILE_END blocks. We profile from the beginning to catch profile block errors that occur when torque is starting up. 
This is variable gQueryRetryCount. 
This is variable gQueryTimeout. 
This is variable gRandGen. 
This is variable gRandGenSeed. 
This is variable green. 
This is variable gRequiresRestart. 
This is variable GROUND_PLANE_BOX_EXTENT_HALF. 
This is variable GROUND_PLANE_BOX_HEIGHT_HALF. 
This is variable gSamplerBackend. 
This is variable gSamplerRunning. 
< Frequency = samples taken every nth frame. 
This is variable gsCancel. 
 
This is variable gScriptTimerMan. 
This is variable gsDontSave. 
This is variable gSecureScript. 
This is variable gServerBrowserDirty. 
 
This is variable gServerNodeListManager. 
This is variable gServerPathManager. 
Variables used for the interface: 
This is variable gServerQueryCount. 
The server-side scene graph. Not used if the engine is running as a pure client. 
The singleton instance of SFX3DWorld, if there is one. 
This is variable gShapeBaseDataProto. 
This is variable gSnapLine. 
gsOK 
This is variable gsOK. 
This is variable gSortPoint. 
3D World Draw Misc 
This is variable gSplashImage. 
This is variable gSplashWnd. 
This is variable gSplashWndOwner. 
This is variable gsRetry. 
Temporary timer used to time startup times. 
This is variable gStatementList. 
This is variable gTCPCount. 
This is variable gTerminateLighting. 
TODOS! 
This is variable gTrueStaticFoo. 
This is variable GuiControl::smCurResponder. 
This is variable GuiControl::smPrevResponder. 
This is variable GuiDecalEditorCtrl::smRenderDecalPixelSize. 
This is variable GuiEditCtrl::smGuidesPropertyName. 
This is variable GuiMLTextCtrl::csmTextBufferGrowthSize. 
This is variable GuiNavEditorCtrl::mCoverMode. 
This is variable GuiNavEditorCtrl::mLinkMode. 
This is variable GuiNavEditorCtrl::mTestMode. 
This is variable GuiNavEditorCtrl::mTileMode. 
This is variable GuiOffscreenCanvas::sList. 
This is variable GuiTSCtrl::smFrameCount. 
This is variable GuiTSCtrl::smUseLatestDisplayTransform. 
This is variable gUserInput. 
This is variable gUUIDState. 
This is variable gUUIDStateInitialized. 
This is variable gVFSState. 
This is variable gVirtualMap. 
Indicates that warnings about undefined script variables should be displayed.
@note This is set and controlled by script. 
This is variable gWebDeployment. 
This is variable gWindow. 
This is variable HoverVehicleData::sJetNode. 
This is variable HuffmanProcessor::csm_charFreqs. 
This is variable HuffmanProcessor::g_huffProcessor. 
This is variable ID_DONE. 
This is variable ID_USERTEXT. 
This is variable index_back. 
This is variable initCount. 
This is variable initKBState. 
This is variable Input::smLastJoystickActivated. 
This is variable Input::smLastKeyboardActivated. 
This is variable Input::smLastMouseActivated. 
This is variable input_file. 
This is variable int *state). 
This is variable int pattern_id). 
This is variable int state). 
This is variable intStack. 
 
This is variable InvalidSocket. 
This is variable ipxSocket. 
This is variable Item::csmAtRestTimer. 
This is variable Item::mGravity. 
This is variable iterStack. 
This is variable ITickable::smTickMask. 
This is variable Journal::_Count. 
This is variable Journal::_Dispatching. 
This is variable Journal::_State. 
This is variable Journal::mFile. 
This is variable Journal::smInstance. 
This is variable journalDepth. 
This is variable keyboardState. 
Torque Menu Command ID 
window level constants 
This is variable kTFullscreenWindowLevel. 
mouse wheel sensitivity factor 
This is variable kTUtilityWindowLevel. 
This is variable LeapMotionDevice::LM_HANDAXISY. 
This is variable LeapMotionFrame::smNextInternalFrameId. 
This is variable LeapMotionFrameStore::smFrameGroup. 
len 
This is variable len. 
This is variable LightBase::smRenderViz. 
This is variable LightFlareData::LosMask. 
This is variable LightFlareData::sBasePoints. 
This is variable lineCount. 
This is variable lineEnd. 
General helper stuff. 
This is variable lineStart. 
This is variable lineTestEnd. 
This is variable lineTestIntersect. 
Debug stuff: 
This is a temporary hack to get tools using the library to link in this module which contains no other references. 
This is variable longs. 
This is variable m_catmullrom. 
This is variable m_matF_affineInverse. 
This is variable m_matF_determinant. 
This is variable m_matF_identity. 
This is variable m_matF_inverse. 
This is variable m_matF_invert_to. 
This is variable m_matF_normalize. 
This is variable m_matF_scale. 
This is variable m_matF_set_euler. 
This is variable m_matF_set_euler_point. 
This is variable m_matF_transpose. 
This is the batch-by-transform skin loop
@param mat Bone transform @param count Number of input elements in the batch @param batch Pointer to the first element in an aligned array of input elements @param outPtr Pointer to index 0 of a TSMesh aligned vertex buffer @param outStride Size, in bytes, of one entry in the vertex buffer 
This is variable m_matF_x_box3F. 
This is variable m_matF_x_matF. 
This is variable m_matF_x_matF_aligned. 
extern void (*m_matF_x_point3F)(const F32 *m, const F32 *p, F32 *presult); extern void (*m_matF_x_vectorF)(const F32 *m, const F32 *v, F32 *vresult); 
This is variable m_matF_x_scale_x_planeF. 
Installable Library Prototypes 
This is variable m_mulDivU32. 
This is variable m_point2D_normalize. 
This is variable m_point2D_normalize_f. 
This is variable m_point2F_normalize. 
This is variable m_point2F_normalize_f. 
This is variable m_point3D_interpolate. 
This is variable m_point3D_normalize. 
This is variable m_point3D_normalize_f. 
This is variable m_point3F_bulk_dot. 
This is variable m_point3F_bulk_dot_indexed. 
This is variable m_point3F_interpolate. 
This is variable m_point3F_normalize. 
This is variable m_point3F_normalize_f. 
This is variable m_quatF_set_matF. 
This is variable m_sincos. 
This is variable m_sincosD. 
This is variable macApplication. 
 
This is variable Marker::smPrimitiveBuffer. 
This is variable Marker::smVertexBuffer. 
This is variable Material::sAllowTextureTargetAssignment. 
This is variable Material::smNormalizeCube. 
< max camera FOV 
This is variable MaxExtent. 
This is variable MaxPath. 
 
This is variable MBAlertAssetData. 
This is variable MBOkCancelData. 
This is variable MBRetryCancelData. 
This is variable MBSaveDontSaveCancelData. 
This is variable MBSaveDontSaveData. 
This is variable mColorFToName. 
This is variable mColorIToName. 
This is variable MeshRoad::smEditorOpen. 
This is variable MeshRoad::smServerMeshRoadSet. 
This is variable MeshRoad::smShowBatches. 
This is variable MeshRoad::smShowRoad. 
This is variable MeshRoad::smShowSpline. 
This is variable MeshRoad::smWireframe. 
This is variable MeshRoad::smWireframeSB. 
< min camera FOV 
This is variable MinPageSize. 
This is variable MissionArea::smServerObject. 
This is variable mNameToColorF. 
This is variable mNameToColorI. 
This is variable MoveManager::mBackwardAction. 
This is variable MoveManager::mDeviceIsKeyboardMouse. 
This is variable MoveManager::mDownAction. 
This is variable MoveManager::mForwardAction. 
This is variable MoveManager::mFreeLook. 
This is variable MoveManager::mLeftAction. 
This is variable MoveManager::mPitch. 
This is variable MoveManager::mPitchDownSpeed. 
This is variable MoveManager::mPitchUpSpeed. 
This is variable MoveManager::mPrevTriggerCount. 
This is variable MoveManager::mRightAction. 
This is variable MoveManager::mRoll. 
This is variable MoveManager::mRollLeftSpeed. 
This is variable MoveManager::mRollRightSpeed. 
This is variable MoveManager::mTriggerCount. 
This is variable MoveManager::mUpAction. 
This is variable MoveManager::mXAxis_L. 
This is variable MoveManager::mXAxis_R. 
This is variable MoveManager::mYaw. 
This is variable MoveManager::mYawLeftSpeed. 
This is variable MoveManager::mYawRightSpeed. 
This is variable MoveManager::mYAxis_L. 
This is variable MoveManager::mYAxis_R. 
Structure used for synchronizing move lists on client/server 
This is variable mProvider. 
This is variable MRandomLCG::msRemainder. 
msg 
This is variable msg. 
This is variable mSolveCubic. 
Note that x must point to at least 4 values for quartics, and 3 for cubics 
This is variable mSolveQuartic. 
This is variable msSeed. 
n 
This is variable n. 
This is variable Namespace::mAllocator. 
This is variable Namespace::mCacheAllocator. 
This is variable Namespace::mCacheSequence. 
This is variable Namespace::mGlobalNamespace. 
This is variable Namespace::mNamespaceList. 
This is variable Namespace::mNumActivePackages. 
This is variable Namespace::mOldNumActivePackages. 
This is variable NavMesh::mMaxVertsPerPoly. 
MSET'; 
This is variable NAVMESHSET_VERSION. 
This is variable near_range. 
This is variable near_val. 
This is variable needInitMsgBox. 
This is variable Net::smConnectionAccept. 
This is variable Net::smConnectionNotify. 
This is variable Net::smConnectionReceive. 
This is variable Net::smPacketReceive. 
This is variable NetConnection::mErrorBuffer. 
This is variable NetConnection::mEventNoteChunker. 
This is variable NetConnection::mFilesWereDownloaded. 
This is variable NetConnection::mHashTable. 
This is variable NetConnection::mLocalClientConnection. 
This is variable netPort. 
This is variable new_buffer. 
This is variable new_state. 
This is variable NodeListManager::smMaximumNodesPerEvent. 
20 deg. 
This is variable normals. 
ns 
This is variable ns. 
This is variable NullExtendedMove. 
This is variable NullMove. 
This is variable num_irregularities. 
This is variable num_iterations. 
This is variable numEntries. 
This is variable numNormals. 
This is variable numPositions. 
Valid object types for which the cross hair will render, this should really all be script controlled. 
This is variable OculusVRDevice::smGenerateEulerRotationEvents. 
This is variable OculusVRDevice::smGeneratePositionEvents. 
This is variable OculusVRDevice::smPositionTrackingScale. 
This is variable OculusVRSensorDevice::OVR_SENSORPOSITION. 
This is variable OculusVRSensorDevice::OVR_SENSORROTAXISY. 
This is variable on_or_off. 
This is variable openal_library. 
This is variable openTable. 
This is variable packetTypeNames. 
This is variable param. 
Trig Table Lookups. 
This is variable PeriodLenMinus. 
This is variable PersistInfo::smFileVersion. 
This is variable pGLRegisterDevice. 
This is variable PhysicalZone::smRenderPZones. 
This is variable PhysicsMaxIterations. 
This is variable PhysicsMaxTimeStep. 
This is variable PhysicsPlugin::smPhysicsResetSignal. 
This is variable PhysicsStepTime. 
This is variable PlatformPopupMenuData::mLastPopupMenuID. 
class PlatformMenuBarData {
}; 
This is variable PlatformPopupMenuData::PopupMenuIDRange. 
Global singleton that encapsulates a lot of mac platform state & globals. 
This is variable pNullRegisterDevice. 
This is variable PolyFace. 
This is variable PopupMenu::smPopupMenuEvent. 
Static test data. All combinations of position and normal are tested in each test case. This allows a large number of tests without introducing non- deterministic test behavior. 
This is variable pPCD3D9RegisterDevice. 
This is variable ProfilerRootData::sRootList. 
This is variable ProjectedShadow::smFadeEndPixelSize. 
This is variable ProjectedShadow::smRenderPass. 
This is variable ProjectedShadow::smShadowFilter. 
This is variable Projectile::csmDamageableMask. 
This is variable Projectile::csmDynamicCollisionMask. 
This is variable Projectile::csmStaticCollisionMask. 
This is variable Projectile::smProjectileWarpTicks. 
ptr 
This is variable ptr. 
This is variable Px3World::smCooking. 
This is variable Px3World::smCpuDispatcher. 
This is variable Px3World::smErrorCallback. 
This is variable Px3World::smFoundation. 
This is variable Px3World::smMemoryAlloc. 
This is variable Px3World::smPhysicsMaxIterations. 
This is variable Px3World::smProfileZoneManager. 
This is variable Px3World::smPvdConnection. 
This is variable RazerHydraDevice::RH_POSY. 
This is variable RazerHydraDevice::RH_POSZ. 
This is variable RazerHydraDevice::RH_ROTAXISY. 
This is variable RazerHydraDevice::RH_THUMBY. 
This is variable RazerHydraDevice::smCombinedPositionEvents. 
This is variable RazerHydraDevice::smEnableDevice. 
This is variable RazerHydraFrame::smNextInternalFrameId. 
This is variable RazerHydraFrameStore::smFrameGroup. 
red 
This is variable red. 
This is variable RedBook::smCurrentDevice. 
This is variable RedBook::smLastError. 
relative error in the computed distance 
This is variable RemoteCommandEvent::mBuf. 
This is variable RenderImposterMgr::smBatches. 
This is variable RenderImposterMgr::smDrawCalls. 
This is variable RenderImposterMgr::smPolyCount. 
This is variable RenderImposterMgr::smRendered. 
This is variable RenderImposterMgr::smRTChanges. 
This is variable RenderOcclusionMgr::smDebugRender. 
This is variable RenderTerrainMgr::smCellsRendered. 
This is variable RenderTerrainMgr::smDrawCalls. 
This is variable RenderTerrainMgr::smOverrideCells. 
This is variable RenderTerrainMgr::smRenderWireframe. 
 
This is variable RenderToSingleTarget. 
Suppress Spaces. 
This is variable ResourceBase::smBlank. 
This is variable ResourceHolderBase::smHolderFactory. 
This is variable River::smEditorOpen. 
This is variable River::smServerRiverSet. 
This is variable River::smShowNodes. 
This is variable River::smShowRiver. 
This is variable River::smShowSpline. 
This is variable River::smShowWalls. 
This is variable River::smWireframe. 
This is variable RuntimeClassRep<T>::smConRegistered. 
The following is used to pass the "userData"-Pointer to the user-provided readMemoryFunction This has to be done due to a problem with the "hProcess"-parameter in x64... Because this class is in no case multi-threading-enabled (because of the limitations of dbghelp.dll) it is "safe" to use a static-variable 
This is variable s_readMemoryFunction_UserData. 
s1 
This is variable s1. 
< Constant Max Limit S16 
< Constant Min Limit S16 
s2 
This is variable s2. 
< Constant Max Limit S32 
< Constant Min Limit S32 
< Constant Max Limit S8 
< Constant Min Limit S8 
This is variable sActiveFilter. 
This is variable sAimTypeMask. 
This is variable sAIPlayerLoSMask. 
Anchor point compression 
Amount of time if takes to transition to a new action sequence. 
Min speed after collision 
Timeout for non-looping sounds on a channel 
Hack for short-term soln to Training crash 
This is variable sBinName. 
This is variable sBinPathName. 
This is variable sBoundingBox. 
This is variable sBoundingSphere. 
This is variable scanBuffer. 
This is variable scanIndex. 
This is variable ScatterSky::smAtmosphereRadius. 
This is variable ScatterSky::smEarthRadius. 
This is variable ScatterSky::smViewerHeight. 
This is variable SceneContainer::csmBinSize. 
This is variable SceneContainer::csmNumBins. 
This is variable SceneContainer::csmRefPoolBlockSize. 
This is variable SceneContainer::csmTotalBinSize. 
This is variable sChaseQueue. 
This is variable sChaseQueueHead. 
This is variable sChaseQueueSize. 
This is variable sChaseQueueTail. 
This is variable sCheckMemBeforeTermination. 
 
This is variable sClamp. 
This is variable sClampBuff. 
This is variable sClientCollisionContactMask. 
Collision masks are used to determine what type of objects the wheeled vehicle will collide with. 
 
Timout value in ticks 
Number of ticks before we pick non-contact animations 
 
This is variable sCornerPlanes. 
This is variable scratchBuffer. 
Buffer for expanding script filenames. 
This is variable ScriptTimerMan::smNextId. 
This is variable sCrouchTrigger. 
sDAE 
Collada model database (holds the last loaded file
This is variable sDamageStateName. 
Default SFXAmbience used to reset the global soundscape. 
This is variable sDeviceCapsDSPEffects. 
This is variable sDeviceCapsFMODDesigner. 
This is variable sDeviceCapsMultiListener. 
This is variable sDeviceCapsOcclusion. 
Constants. 
This is variable sDeviceCapsVoiceManagement. 
This is variable sDeviceInfoCaps. 
This is variable sDeviceInfoMaxBuffers. 
This is variable sDeviceInfoName. 
This is variable sDeviceInfoProvider. 
This is variable sDeviceInfoUseHardware. 
This is variable SDL_T3D. 
This is variable sEdgeList135. 
This is variable sEdgeList135A. 
Number of edges followed by edge index pairs 
On split squares, the FaceA diagnal is also removed 
 
Zero length vector 
Custom warning/error message handler 
This is variable serrors. 
This is variable ServerProcessList::smServerProcessList. 
This is variable setExePathName. 
List of exports that we want filtered out. This will only be needed as long as the console system is still around. 
 
This is variable sFace. 
This is variable sFaceList135. 
Number of faces followed by normal index and vertices 
 
This is variable sFlyingVehicleGravity. 
This is variable SFXFMODDevice::smEventSystem. 
This is variable SFXFMODDevice::smFunc. 
This is variable SFXFMODDevice::smInstance. 
This is variable SFXFMODDevice::smSystem. 
This is variable SFXVoice::smVoiceDestroyedSignal. 
x86UNIX Implementation 
This is variable sg_secsOffset. 
This is variable sg_tagDictAsciiUser. 
This is variable sg_tempFieldList. 
This is variable sgAllowedDynamicTypes. 
This is variable sgAxisRemap. 
This is variable sgAxisVectors. 
The tools prefer to allow the CPU time to process 
This is variable sgBoxNormals. 
This is variable sgBoxPnts. 
This is variable sgBoxVerts. 
This is variable sgButtonMap. 
last 0=6, 1=7, 2=5, 4, 3, 2, 1 bits 
Mask for the data bits of a UTF-16 surrogate. 
Static state for sgComputeNewFrustum 
This is variable sgCenterBoxPnts. 
This is variable sgCirclePnts. 
This is variable sgConePnts. 
This is variable sgConeVerts. 
This is variable sgConvexFaceColorCount. 
This is variable sgConvexFaceColors. 
 
This is variable sgCursorShapeMap. 
This is variable sgDefaultConstantAcceleration. 
This is variable sgDefaultEjectionOffset. 
This is variable sgDefaultPhiReferenceVel. 
This is variable sgDefaultPhiVariance. 
This is variable sgDefaultSpinRandomMax. 
This is variable sgDefaultSpinRandomMin. 
This is variable sgDefaultSpinSpeed. 
This is variable sgDefaultWindCoefficient. 
This is variable sgDoubleByteEnabled. 
This is variable sgFindFilesPos. 
 
Look up table. Shift a byte >> 1, then look up how many bytes to expect after it. Contains -1's for illegal values. 
This is variable sgHashTable. 
This is variable sgIconMap. 
This is variable sgInitTable. 
 
This is variable sgLightningRand. 
 
This is variable sgMoveStore. 
This is variable sgMsgBoxRetMap. 
This is variable sgOSPlaneFar. 
This is variable sgOSPlaneXMax. 
This is variable sgOSPlaneXMin. 
This is variable sgOSPlaneYMax. 
This is variable sgOSPlaneYMin. 
This is variable sgPlanarVectors. 
 
 
This is variable sgPrefDirInitialized. 
This is variable sgProjMatrix. 
This is variable sgQueueEvents. 
Buffer for expanding script filenames. 
State variables: 
This is variable sgServerQueryIndex. 
query 
 
Tracks the number of Strings which are currently instantiated. 
Tracks the number of bytes allocated for strings. @bug This currently does not include UTF16 allocations. 
Look up table. Shift a 16-bit word >> 10, then look up whether it is a surrogate, and which part. 0 means non-surrogate, 1 means 1st in pair, 2 means 2nd in pair. 
This is variable sgTickCacheEntryStore. 
This is variable sgTickCacheHeadStore. 
This is variable sgTimeManagerProcessInterval. 
This is variable sgUTF16Cache. 
This is variable sgWSToOSMatrix. 
This is variable ShadowMapPass::smActiveShadowMaps. 
This is variable ShadowMapPass::smDisableShadowsEditor. 
This is variable ShadowMapPass::smDisableShadowsPref. 
This is variable ShadowMapPass::smNearShadowMaps. 
This is variable ShadowMapPass::smRenderTargetChanges. 
This is variable ShadowMapPass::smShadowMapPolyCount. 
This is variable ShadowMapPass::smShadowMapsDrawCalls. 
This is variable ShadowMapPass::smShadowPoolMemory. 
This is variable ShadowMapPass::smShadowPoolTexturesCount. 
This is variable ShadowMapPass::smUpdatedShadowMaps. 
This is variable shadowObjectTypeMask. 
This is variable ShapeBase::sDamageFlashDec. 
This is variable ShapeBase::sFreeTimeoutList. 
This is variable ShapeBase::sFullCorrectionDistance. 
This is variable sHoverVehicleGravity. 
sid 
This is variable sid. 
This is variable sIdleEngineVolume. 
This is variable sImageTrigger0. 
This is variable sImageTrigger1. 
This is variable SimDataBlock::sNextModifiedKey. 
This is variable SimDataBlock::sNextObjectId. 
This is variable SimFieldDictionary::smFreeList. 
This is variable SimObject::mNotifyFreeList. 
static initialization 
This is variable sIncreasing. 
protects against recursive onStartFrame calls 
This is variable Singleton<T>::smSingletonCreator. 
This is variable sInitDelegate. 
This is variable sIntergrationsPerTick. 
This is variable sInternTable. 
Stuck in a loop? 
This is variable sixenseAllControllerData *). 
This is variable sixenseControllerData *). 
size 
This is variable size. 
This is variable sJumpJetTrigger. 
Move triggers 
sKey 
This is variable sKey. 
This is variable sKeyLayout. 
This is variable sKeyLayoutID. 
This is variable sKeyLayoutKind. 
This is variable sKillInternTable. 
This is variable sLandReverseScale. 
This is variable sLastKeyLayoutID. 
Modification time of the last loaded Collada file 
Path of the last loaded Collada file 
This is variable sMaxImpulseVelocity. 
This is variable sMaxPopupGUID. 
Number of ticks to predict 
Max warp duration in ticks 
Used to track unique groups encountered during the dump process. 
Minimum square size allowed. This is a cheap way to limit the amount of geometry possibly generated by the GroundPlane (vertex buffers have a limit, too). Dynamically clipping extents into range is a problem since the location of the horizon depends on the camera orientation. Just shifting squareSize as needed also doesn't work as that causes different geometry to be generated depending on the viewpoint and orientation which affects the texturing. 
This is variable sMinFaceDistance. 
Misc. sound constants 
This is variable smInstance. 
Fraction of tick at which instant warp occures 
This is variable sMountPendingTickWait. 
This is variable sMoveRetryCount. 
This is variable sMoveScaler. 
Chooses new action animations every n ticks. 
This is variable sNodeRectSize. 
This is variable sNormalElasticity. 
This is variable sOcculusEnabled. 
This is variable sortColumn. 
This is variable sOSToKeyCode. 
 
This is variable SoundRotBits. 
 
some defines and global parameters that affect poly split routine 
Statics used by buildPolyList methods 
We use this locally ( within this file ) to prevent infinite recursion while loading prefab files that contain other prefabs. 
This is variable sProneTrigger. 
This is variable sRenderMyItems. 
This is variable sRenderMyPlayer. 
This is variable sRenderPlayerCollision. 
Consecutive ticks before comming to rest 
of gravity energy to be at rest 
This is variable sReverbFlagCore0. 
This is variable sReverbFlagCore1. 
This is variable sReverbFlagDecayHFLimit. 
Reverb flags. 
This is variable sReverbFlagEchoTimeScale. 
This is variable sReverbFlagHighQualityDPL2Reverb. 
This is variable sReverbFlagHighQualityReverb. 
This is variable sReverbFlagModulationTimeScale. 
This is variable sReverbFlagReflectionsDelayScale. 
This is variable sReverbFlagReflectionsScale. 
This is variable sReverbFlagReverbDelayScale. 
This is variable sReverbFlagReverbScale. 
Constants. 
This is variable sReverbSoundFlagInstance0. 
This is variable sReverbSoundFlagInstance1. 
This is variable sReverbSoundFlagInstance2. 
This is variable sReverbSoundFlagInstance3. 
This is variable sReverbSoundFlagRoomAuto. 
This is variable sReverbSoundFlagRoomHFAuto. 
This is variable sRigidShapeGravity. 
Secs/Rotation 
This is variable sScanTypeMask. 
This is variable sSegmentPointComparePoints. 
RiverSegment Class 
This is variable sServerCollisionContactMask. 
ItemObjectType 
This is variable sSlowStandThreshSquared. 
This is variable sSprintTrigger. 
This is variable sStaticRegisterBMP. 
This is variable sStaticRegisterGIF. 
This is variable sStaticRegisterJPG. 
This is variable sStaticRegisterMNG. 
This is variable sStaticRegisterPNG. 
This is variable sStaticRegisterTGA. 
max name length for symbols 
This is variable StaticNamedSingleton< T >::smSingletons. 
This is variable stdConsole. 
This is variable sTempDir. 
 
 
 
 
Distance tolerance 
str 
This is variable str. 
STR 
This is variable STR. 
This is variable sTractionDistance. 
This is variable sTriggerCollisionMask. 
Trigger objects that are not normally collided with. 
This is variable sUpDistance. 
Ghost update relative priority values 
This is variable sUpInterest. 
This is variable sUpSkips. 
This is variable sUpVelocity. 
This is variable sUseAnimationTransitions. 
This is variable sUseRedirect. 
This is variable sVehicleDismountTrigger. 
This is variable sVehicleGravity. 
Number of vertices followed by point index 
80 
Gravity constant 
How much larger should the mWorkingQueryBox be made when updating the working collision list. The larger this number the less often the working list will be updated due to motion, but any non-static shape that moves into the query box will not be noticed. 
The maximum number of ticks that go by before the mWorkingQueryBox is considered stale and needs updating. Set to -1 to disable. 
This is variable sXEdgePlanes. 
This is variable sYEdgePlanes. 
This is variable sZEdgePlanes. 
This is variable sZoomScaler. 
This is variable T3D_SDL. 
This is variable TableSize. 
This is variable TAG_ASCII_END. 
This is variable TAG_ASCII_HEADER. 
This is variable TAG_ASCII_ID. 
namespace 
This is variable TCPObject::table. 
This is variable TelConsole. 
This is variable TelDebugger. 
This is variable TerrainBlock::smUpdateSignal. 
This is variable TerrainCellMaterial::mSamplerNames. 
This is variable TerrainThickness. 
This is variable TerrCell::smMinCellSize. 
This is variable TestStruct::smIdx. 
This is variable texGenAxis. 
This is variable ThreadSafePriorityQueue< T, K, SORT_MIN_TO_MAX, MAX_LEVEL, PROBABILISTIC_BIAS >::Node::smFreeLists. 
This is variable TimeOfDay::smTimeOfDayUpdateSignal. 
tm 
This is variable tm. 
to 
This is variable to. 
This is variable torque_macmain. 
event codes for custom SDL events 
This is variable torque_unixmain. 
This is variable torque_winmain. 
Login password routines: 
This is variable Trigger::smRenderTriggers. 
This is variable TSMesh::smDataCopied. 
This is variable TSMesh::smEncodedNormsList. 
This is variable TSMesh::smNormsList. 
This is variable TSMesh::smTVertsList. 
This is variable TSMesh::smUseEncodedNormals. 
This is variable TSMesh::VISIBILITY_EPSILON. 
This is variable TSShape::smAlphaInBillboard. 
This is variable TSShape::smAlphaInDefault. 
This is variable TSShape::smAlphaOutBillboard. 
This is variable TSShape::smAlphaOutDefault. 
This is variable TSShape::smMostRecentExporterVersion. 
This is variable TSShapeInstance::smLastPixelSize. 
This is variable TSShapeInstance::smLastScaledDistance. 
This is variable TSShapeInstance::smNodeLocalTransformDirty. 
This is variable TSShapeLoader::AppGroundFrameRate. 
This is variable TSShapeLoader::DefaultTime. 
This is variable TSShapeLoader::MaxFrameRate. 
This is variable TSShapeLoader::MinFrameRate. 
This is variable TSShapeLoader::smFormats. 
This is variable TSSkinMesh::smBoneIndexList. 
This is variable TSSkinMesh::smNodeIndexList. 
This is variable TSSkinMesh::smVertexIndexList. 
This is variable TSSkinMesh::smWeightList. 
This is variable TSStaticPolysoupConvex::smCurObject. 
This is variable typeName. 
Helper table to convert type ids to human readable names. 
This is variable TypeTraits< F32 >::MAX. 
This is variable TypeTraits< F32 >::MIN. 
This is variable TypeTraits< F32 >::ZERO. 
This is variable typeValueEmpty. 
< Constant Max Limit U16 
< Constant Max Limit U32 
< Constant Max Limit U8 
This is variable udpSocket. 
This is variable unsigned char *blue). 
This is variable unsigned char blue). 
This is variable utils. 
This is variable UUtils. 
This is variable value. 
This is variable value1. 
This is variable value2. 
 
Size of memory blocks to allocate at a time for vectors. 
This is variable VectorFixture::ints. 
This is variable VectorFixture::length. 
This is basically the server query protocol version now: 
This is variable wedgePoints. 
This is variable which. 
This is variable which_controller. 
This is variable Win32POVQuadrantMap. 
This is variable WindEmitter::smAllEmitters. 
This is variable WindowsConsole. 
track window states 
unix platform state 
This is variable xclipboard. 
more global parameters 
This is variable yy_accept. 
This is variable yy_base. 
This is variable yy_bp. 
Points to current character in buffer. 
This is variable yy_chk. 
This is variable yy_current_buffer. 
This is variable yy_current_state. 
end of yylex 
This is variable yy_def. 
Flag which is used to allow yywrap()'s to do buffer switches
  • instead of setting up a fresh yyin. A bit of a hack ...
 
This is variable yy_ec. 
yy_hold_char holds the character lost when yytext is formed. 
whether we need to initialize 
This is variable yy_last_accepting_cpos. 
This is variable yy_last_accepting_state. 
This is variable yy_meta. 
number of characters read into yy_ch_buf 
This is variable yy_nxt. 
start state number 
This is variable yy_start_stack. 
This is variable yy_start_stack_depth. 
This is variable yy_start_stack_ptr. 
the lookahead symbol 
This is variable yycheck. 
nonzero means print parse trace Since this is uninitialized, it does not stop multiple parsers from coexisting. 
This is variable yydefact. 
This is variable yydefgoto. 
yyin 
This is variable yyin. 
This is variable yyleng. 
location data for the lookahead symbol 
the semantic value of the lookahead symbol 
number of parse errors so far not YYPURE 
This is variable yyout. 
This is variable yypact. 
This is variable yypgoto. 
This is variable yyprhs. 
yyr1 
This is variable yyr1. 
yyr2 
This is variable yyr2. 
This is variable yyrhs. 
This is variable yyrline. 
This is variable yytable. 
This is variable yytext. 
This is variable yytname. 
This is variable yytranslate. 
Set the vertex position and normal to (0, 0, 0)
@param count Number of elements @param outPtr Pointer to a TSMesh aligned vertex buffer @param outStride Size, in bytes, of one entry in the vertex buffer 
This is variable ZipSubRStream::csm_inputBufferSize. 
This is variable ZipSubRStream::csm_streamCaps. 
This is variable ZipSubWStream::csm_bufferSize. 
This is variable ZipSubWStream::csm_streamCaps. 
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