Torque 3D 3.8
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Classes

The following table lists classes in this documentation.

 
Name 
Description 
 
Directory in a FileSystem. Directory object in a FileSystem. When a directory is initially obtained from a FileSystem it is in a closed state. @ingroup VolumeSystem 
 
File 
File object in a FileSystem. File object in a FileSystem. When a file is initially obtained from a FileSystem it is in a closed state. @ingroup VolumeSystem 
 
Base class for all FileIO objects. @ingroup VolumeSystem 
 
Base class for objects in a FileSystem. This class provides the functionality required by all file system files, which is basically name and attributes. @ingroup VolumeSystem 
 
Collection of FileNode objects. File systems represent collections of FileNode objects. Functions are provided for manipulating FileNode objects but the internal organization and representation is opaque. Path names must be fully specified relative to the file system root and names cannot contain relative path information. @ingroup VolumeSystem 
 
This is class Torque::FS::FileSystemChangeNotifier. 
 
@name File System Access A collection of file systems. @ingroup VolumeSystem 
 
The VirtualMountSystem extend the mount system by allowing you to mount and access multiple filesystems on a single root. This allows you to mount multiple volume files on a single root without needing to change source paths that reference those volumes to use new roots. For instance, you could mount "missions1.zip" and "missions2.zip", on the same root "", and you could access files from either one.
If you need to mount a writeable filesystem on a VMS, you should mount it as the first filesystem on a root. File writes are handled as follows: 1) If you try to open... more 
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