Torque 3D 3.7
ContentsIndexHome
PreviousUpNext
sampler.h

Copyright (c) 2012 GarageGames, LLC 

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: 

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. 

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Name 
Description 
This is macro _SAMPLER_H_. 
This is macro SAMPLE. 
This is macro SAMPLE_MATRIX. 
This is macro SAMPLE_VECTOR. 
Name 
Description 
The sampling framework.
Sampling allows per-frame snaphots of specific values to be logged. For each value that you want to have sampled, you define a sampling key and then simply call the sample function at an appropriate place. If you want to sample the same value multiple times within a single frame, simply register several keys for it.
The easiest way to use this facility is with the SAMPLE macro.
@code SAMPLE( "my/sample/value", my.sample->val ); @endcode
@section SamplerUsage Using the Sampler
Before you use the sampler it is important that you let your... more 
Copyright (c) 2015. All rights reserved.
What do you think about this topic? Send feedback!