Torque 3D 3.7
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dnet.h

Copyright (c) 2012 GarageGames, LLC 

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The base class for Torque's networking protocol.
This implements a sliding window connected message stream over an unreliable transport (UDP). It provides a simple notify protocol to allow subclasses to be aware of what packets were sent succesfully and which failed.
Basically, a window size of 32 is provided, and each packet contains in the header a bitmask, acknowledging the receipt (or failure to receive) of the last 32 packets.
@see NetConnection, @ref NetProtocol 
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This is macro _DNET_H_. 
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