ConsoleDocFragment _getTerrainUnderWorldPoint2("@brief Takes a world point and find the \"highest\" terrain underneath it\n\n" "@param x The X coordinate in world space\n" "@param y The Y coordinate in world space\n\n" "@param z The Z coordinate in world space\n\n" "@return Returns the ID of the requested terrain block (0 if not found).\n\n" "@ingroup Terrain",
NULL, "bool getTerrainUnderWorldPoint( F32 x, F32 y, F32 z);");