ConsoleDocFragment _getTerrainHeightBelowPosition1("@brief Takes a world point and find the \"highest\" terrain underneath it\n\n" "@param position The world space point, minus the z (height) value. Formatted as (\"x y\")\n\n" "@return Returns the closest terrain height below the given point as an F32 value.\n\n" "@ingroup Terrain",
NULL, "bool getTerrainHeightBelowPosition( Point2I position );");