static ConsoleDocFragment _PfxVisopen("@brief Open visualization windows for all input and target textures.\n\n" "@param effect Name of the PostEffect to open\n" "@param clear True to close all visualization windows before opening the effect\n\n" "@tsexample\n" "// Multiple PostEffects can be visualized at the same time\n" "PfxVis::open( PostEffect )\n" "@endtsexample\n\n", "PfxVis", "void open(PostEffect effect, bool clear);");