Torque 3D 3.7
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_PfxVisopen Function
Syntax
C++
static ConsoleDocFragment _PfxVisopen("@brief Open visualization windows for all input and target textures.\n\n" "@param effect Name of the PostEffect to open\n" "@param clear True to close all visualization windows before opening the effect\n\n" "@tsexample\n" "// Multiple PostEffects can be visualized at the same time\n" "PfxVis::open( PostEffect )\n" "@endtsexample\n\n", "PfxVis", "void open(PostEffect effect, bool clear);");

This is function _PfxVisopen.

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