Torque 3D 3.7
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_GET_BUFFER_BINDING Macro
Syntax
C++
#define _GET_BUFFER_BINDING( BINDING ) \ BINDING == GL_ARRAY_BUFFER ? GL_ARRAY_BUFFER_BINDING : ( BINDING == GL_ELEMENT_ARRAY_BUFFER ? GL_ELEMENT_ARRAY_BUFFER_BINDING : 0 )

This is macro _GET_BUFFER_BINDING.

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