Torque 3D 3.7
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_EngineTrampoline< R( A, B, C, D, E, F, G, H ) > Structure
Syntax
C++
template < typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H > struct _EngineTrampoline< R( A, B, C, D, E, F, G, H ) > { struct Args { char data[ sizeof( typename EngineTypeTraits< A >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< B >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< C >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< D >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< E >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< F >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< G >::ArgumentValueType ) + sizeof( typename EngineTypeTraits< H >::ArgumentValueType ) ]; }; };

This is class _EngineTrampoline< R( A, B, C, D, E, F, G, H ) >.

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