Torque 3D 3.7
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_EngineFunctionDefaultArguments< void( A, B ) > Structure
Syntax
C++
template < typename A, typename B > struct _EngineFunctionDefaultArguments< void( A, B ) > : public EngineFunctionDefaultArguments { typename EngineTypeTraits< A >::DefaultArgumentValueStoreType a; typename EngineTypeTraits< B >::DefaultArgumentValueStoreType b; };

This is class _EngineFunctionDefaultArguments< void( A, B ) >.

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