Torque 3D 3.7
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_EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H, I, J, K ) > Structure
Syntax
C++
template < typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K > struct _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H, I, J, K ) > : public EngineFunctionDefaultArguments { typename EngineTypeTraits< A >::DefaultArgumentValueStoreType a; typename EngineTypeTraits< B >::DefaultArgumentValueStoreType b; typename EngineTypeTraits< C >::DefaultArgumentValueStoreType c; typename EngineTypeTraits< D >::DefaultArgumentValueStoreType d; typename EngineTypeTraits< E >::DefaultArgumentValueStoreType e; typename EngineTypeTraits< F >::DefaultArgumentValueStoreType f; typename EngineTypeTraits< G >::DefaultArgumentValueStoreType g; typename EngineTypeTraits< H >::DefaultArgumentValueStoreType h; typename EngineTypeTraits< I >::DefaultArgumentValueStoreType i; typename EngineTypeTraits< J >::DefaultArgumentValueStoreType j; typename EngineTypeTraits< K >::DefaultArgumentValueStoreType k; };

This is class _EngineFunctionDefaultArguments< void( A, B, C, D, E, F, G, H, I, J, K ) >.

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