Torque 3D 3.7
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_EngineConsoleThunk< startArgc, void( A, B, C ) > Structure
Syntax
C++
template < S32 startArgc, typename A, typename B, typename C > struct _EngineConsoleThunk< startArgc, void( A, B, C ) > { const S32 NUM_ARGS = 3 + startArgc; };

This is class _EngineConsoleThunk< startArgc, void( A, B, C ) >.

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