Torque 3D 3.7
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_EngineConsoleThunk< startArgc, R( A, B ) > Structure
Syntax
C++
template < S32 startArgc, typename R, typename A, typename B > struct _EngineConsoleThunk< startArgc, R( A, B ) > { const S32 NUM_ARGS = 2 + startArgc; };

This is class _EngineConsoleThunk< startArgc, R( A, B ) >.

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