Torque 3D 3.7
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SFXAsyncStream::mReadSilenceAtEnd Data Member
Syntax
C++
bool mReadSilenceAtEnd;

If true, the stream reads one packet of silence beyond the sound streams actual sound data. This is to avoid wrap-around playback queues running into old data when there is a delay in playback being stopped. 

@note The silence packet is notcounting towards stream playback time.

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