Torque 3D 3.7
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IMessageListener::onMessageReceived Method
Syntax
C++
virtual bool onMessageReceived(StringTableEntry queue, const char * msg, const char * data) = 0;

brief Callback for when messages are received 

param queue The name of the queue the message was dispatched to param msg The type of message param data The data for the message return false to prevent other listeners receiving this message, true otherwise see onMessageObjectReceived() 

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