Torque 3D 3.7
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IMessageListener::onMessageObjectReceived Method
Syntax
C++
virtual bool onMessageObjectReceived(StringTableEntry queue, Message * msg) = 0;

brief Callback for when message objects are received 

param queue The name of the queue the message was dispatched to param msg The message object return false to prevent other listeners receiving this message, true otherwise see onMessageReceived() 

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