Torque 3D 3.7
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AITurretShapeData Data Members

The data members of the AITurretShapeData class are listed here.

 
Name 
Description 
 
< The node on the shape we will aim from 
 
< The ID of the fire state
 
< This image contains at least one animated states 
 
< Maximum distance to scan to 
 
< Maximum heading angle from center to scan, in degrees 
 
< Maximum pitch angle from center to scan, in degrees 
 
< Maximum range of the weapons, which may be different than the max scan distance 
 
< The node on the shape we will scan from 
 
< How often should we perform a scan 
 
< Random amount that should be added to the scan tick frequency 
 
< Array of states. 
 
This is stateDirection, a member of class AITurretShapeData. 
 
This is stateFire, a member of class AITurretShapeData. 
 
@name State Data Individual state data used to initialize struct array 
 
This is stateScaleAnimation, a member of class AITurretShapeData. 
 
This is stateScan, a member of class AITurretShapeData. 
 
This is stateScript, a member of class AITurretShapeData. 
 
This is stateSequence, a member of class AITurretShapeData. 
 
< Are the states loaded yet? 
 
This is stateTimeoutValue, a member of class AITurretShapeData. 
 
This is stateTransitionActivated, a member of class AITurretShapeData. 
 
This is stateTransitionAtRest, a member of class AITurretShapeData. 
 
This is stateTransitionDeactivated, a member of class AITurretShapeData. 
 
This is stateTransitionNoTarget, a member of class AITurretShapeData. 
 
This is stateTransitionNotAtRest, a member of class AITurretShapeData. 
 
This is stateTransitionTarget, a member of class AITurretShapeData. 
 
This is stateTransitionTimeout, a member of class AITurretShapeData. 
 
This is stateWaitForTimeout, a member of class AITurretShapeData. 
 
< How long after the turret has lost the target should it still track it (in seconds) 
 
< Velocity used to lead target (if value <= 0, don't lead target). 
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