Torque 3D 3.7
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_GFXVertexFormatConstructor Members

The following tables list the members exposed by _GFXVertexFormatConstructor.

 
Name 
Description 
 
The hardware specific vertex declaration. 
 
An interned string which uniquely identifies the format
 
Set when the element list is changed. 
 
The elements of the vertex format
 
Is true if there is a COLOR semantic in this vertex format
 
Is set if there is a NORMAL semantic in this vertex format
 
Is true if there is a TANGENT semantic in this vertex format
 
The size in bytes of the vertex format as described. 
 
The texture coordinate count by counting the number of "TEXCOORD" semantics. 
 
Name 
Description 
 
This is _construct, a member of class _GFXVertexFormatConstructor. 
 
Requests the vertex declaration from the GFX device
 
Recreates the description and state when the format has been modified. 
 
Name 
Description 
 
This is _GFXVertexFormatConstructor, a member of class _GFXVertexFormatConstructor. 
 
Adds a vertex element to the format.
@param semantic A valid Torque semantic string. @param type The element type. @param index The semantic index which is typically only used for texcoords. 
 
Used to append a vertex format to the end of this one. 
 
Clears all the vertex elements. 
 
copy 
Copy the other vertex format
 
Returns the hardware specific vertex declaration for this format
 
Returns a unique description string for this vertex format
 
Returns the vertex element by index. 
 
Returns the total elements in this format
 
Returns the size in bytes of the format as described. 
 
Returns the texture coordinate count by counting the number of TEXCOORD semantics. 
 
This is the overview for the GFXVertexFormat constructor overload. 
 
Returns true if there is a COLOR semantic in this vertex format
 
Returns true if there is a NORMAL semantic in this vertex format
 
Returns true if there is a TANGENT semantic in this vertex format
 
Returns true if these two formats are equal. 
 
Name 
Description 
 
= 
We disable the copy operator. 
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