Torque 3D 3.7
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The following tables list the members exposed by _GFXVertexFormatConstructor.
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Name |
Description |
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The hardware specific vertex declaration. | |
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Set when the element list is changed. | |
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The elements of the vertex format. | |
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Is true if there is a COLOR semantic in this vertex format. | |
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Is set if there is a NORMAL semantic in this vertex format. | |
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Is true if there is a TANGENT semantic in this vertex format. | |
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The texture coordinate count by counting the number of "TEXCOORD" semantics. |
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Name |
Description |
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This is _construct, a member of class _GFXVertexFormatConstructor. | |
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Recreates the description and state when the format has been modified. |
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Name |
Description |
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This is _GFXVertexFormatConstructor, a member of class _GFXVertexFormatConstructor. | |
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Clears all the vertex elements. | |
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Copy the other vertex format. | |
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Returns the hardware specific vertex declaration for this format. | |
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Returns a unique description string for this vertex format. | |
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Returns the vertex element by index. | |
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Returns the total elements in this format. | |
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Returns the texture coordinate count by counting the number of TEXCOORD semantics. | |
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This is the overview for the GFXVertexFormat constructor overload. | |
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Returns true if there is a COLOR semantic in this vertex format. | |
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Returns true if there is a NORMAL semantic in this vertex format. | |
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Returns true if there is a TANGENT semantic in this vertex format. | |
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Returns true if these two formats are equal. |
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