Conversation Editor Quick-Start Guide

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This is a brief guide to getting started with the T3D Conversation Editor tool.

First, click the Start Node item in the Node Types box and drag it onto the graph:

Next, drag a Conversation Node into the graph:

Note that you can edit the number of conversation items contained in the conversation node by clicking the label text that says "Click Here To Edit Output List":

You can add or remove conversation response items in the list editor. The limit to how many items can be added can be changed in [install folder]\Plugins\[plugin name].ini by changing the MAXOUTPUTS value.

You can edit the node name by double-clicking the node name entry:

You can edit the NPC node text (what the NPC says as you enter this node) by double-clicking the "Enter NPC text" entry:

You can edit the player's response options by clicking on the player response item:

This will open a dialog that allows you to edit the response text and add script code that will be executed when this response button is clicked during play.

Add an End Node item:

Now, connect all of your nodes by clicking and dragging between the connector points. Note that all points must be connected to save or export the graph.

Name your conversation. This will need to be unique as it will modify all script object names in order to ensure that each conversation is unique when loaded by a game.

Click Export in the File menu to export your script.

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  • Feb 1, 2014

    I've added a copy of the Torque 3D Documentation to my site. This was a move on my part to alleviate some frustration I was feeling related to being unable to update the Official Documentation with corrections or clarifications to the existing articles. The link is just down a bit from this sidebar item....

  • Mar 2, 2012

    The main menu buttons got a slight style tweak, making the active state more visible and the menu text more legible. This should be the last style adjustment and then it's just a matter of generating several pages of bogus content.

Torque 3D Reference
Torque 3D Online Documentation

This is not the "Official" Torque 3D documentation. This is my personal version. It will have some portions that are newer or have been edited for clarity, and it will have some portions that are very stale. I update the things that I am interested in or that I have seen many questions about on the forums. I will be adding things as I discover new ways to do this or that, or just because I think they're nifty.

Torque 3D Source Reference

Torque 3D 3.7
Torque 3D 3.8

This is a generated document, and as such may not be as helpful as one might hope. However, it is a complete class, namespace, file, and variable reference generated directly from the source and does contain inheritance diagrams (pretty helpful in their own right).

You can always contact with corrections, updates, questions or requests, but be aware that I'm grumpy and don't always answer my email.

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